![]() When that happens, we’ll get a glimpse of how users will be able to control the device once and for all.Īpple Vision Pro vs. Whatever the reality, we will likely find out about Apple’s approach on June 5, which is when the company kicks off its WWDC event - and likely showcases its mixed-reality headset to the world. With such a heavy emphasis on that kind of technology, controllers might not even be necessary. HTC Vive Pro 2 Virtual Reality Headset, Complete Kit, 2x Controllers & 2x Base Stations (v2.0). It is said to include built-in hand- and eye-tracking tech that would let you type on virtual keyboards and open apps by looking at them and pinching your fingers together. Welcome to our VR Headsets - HTC Vive VR headsets page. With that in mind, offering an official gun-shaped controller for its Reality Pro headset just doesn’t feel like something Apple is likely to do.Īs well as that, multiple rumors have alleged the Reality Pro has been designed to be operated without the need for controllers. lawmakers to pass stronger gun-control laws. In 2016, the company blocked the emergence of a rifle emoji and changed its take on the handgun emoji to one depicting a water pistol, while Apple CEO Tim Cook has often urged U.S. However, there are a couple of reasons to doubt that this patent will ever result in a finished product.įor one thing, Apple has taken a somewhat skeptical and hesitant approach to firearms in the past. Treat it with skepticism A few illustrations of a patent filed by Apple depicting a virtual reality headset controller shaped like a trigger. That would be ideal for letting you adjust the controller according to your own preferences. In other words, Apple could be planning for a customizable system rather than one that is totally fixed and static. That sounds like the device could be shaped like a gun, and Apple’s patent illustrations point towards that sort of implementation. ![]() Specifically, the patent talks of the mechanism being installed into a “trigger” or “lever” on the controller. ![]() That might help offset the drawbacks of virtual input methods (like touchscreens), which can “detract from the realism” of the experience and leave a user unsure if their input has properly registered, according to Apple. The patent (number 20230096068) describes how Apple could create a handheld controller with a “torque feedback mechanism” to provide immersive physical responses while using a mixed-reality headset. But some major caveats could prevent these accessories from ever seeing the light of day. Apple’s mixed-reality headset is due to launch this June at the company’s Worldwide Developers Conference (WWDC), and a freshly published patent hints at some of the controllers Apple might offer with the device. 51 reviews 4K2 Ultra HD resolution 200° FOV Fresnel lenses Native refresh rate 90Hz SteamVR 1.0/2.0 tracking supported Comfortable ergonomic design 3D spatial audio out of stocklearn more about outlet store. ![]()
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